Category Archives: Uncategorized

ArTe closes down

It started the 04/02/2009 in the context of K+K=K and as a continuation of the SArt project.

110 posts

38 pages

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follow up at www.letiziajaccheri.com for new projects

- si muore un po’ per poter vivere (Caterina Caselli) – we die to be able to live


Why do we need authors?

Image

Is this a charcoal picture?

Who is the author? Or more interesting,which is the process behind this picture?

Dr. Giuseppe Papari has visited NTNU and during his stay, we have extended his “Continous Glass Patterns for Painterly Rendering” system to play with Håkon Bleken Landmåleren’s style. This work is inspired by the exhibition Spiriralen og Kvadraten. The system is implemented in MATLAB, the picture displayed in this post is obtained by HB(‘gulvaag.jpg’,4,’coalbleken’). To be continued.


Presentation for Experts in Team Students

eit-2012-18.januar EiT 18.01.2012

Presentaon for the students in village TDT4852 Programvare og kunst: hvorfor og for hva? / Software and Art: why and for what?


EVALUATING USER EXPERIENCES FROM INTERACTIVE ART INSTALLATIONS

TDT4570 Game Technology, Specialization Project Autumn 2011
EVALUATING USER EXPERIENCES FROM INTERACTIVE ART INSTALLATIONS
Mia Aasbakken
Supervisor: Letizia Jaccheri Co-supervisor: Alf Inge Wang


The 8th International Conference on Open Source Systems (http://oss2012.org/)

Over the past two decades, Free/Libre Open Source Software (FLOSS) has introduced new successful models for creating, distributing, acquiring and using software and software-based services. Inspired by the success of FLOSS, other forms of open initiatives have been gaining momentum. Open source systems (OSS) now extend beyond software to include open access, open documents, open science, open education, open government, open cloud, open hardware,

open artworks and museum exhibits (!)

open innovation and more. On the one hand, the openness movement has created new kinds of opportunities such as the emergence of new business models, knowledge exchange mechanisms, and collective development approaches. On the other hand, the movement has introduced new kinds of challenges, especially as different problem domains embrace openness as a pervasive problem solving strategy. OSS can be complex yet widespread and often cross-cultural. Consequently, they require an interdisciplinary understanding of their technical, economic, legal and socio-cultural dynamics. More


Smoke on the Water video presentation

The video shortly presents Smoke on the Water project which we recently realized.

Smoke on the Water was implemented during a 3-day workshop (20-22 Sept 2011) with 5 art students from the Trondheim Academy of Fine Art at the Norwegian University of Science and Technology. The final effect of this collaboration was exhibited during the Water of Life event in Museum of Natural History and Archeology in Trondheim (24-25 Sept 2011).

Smoke on the Water, an open source water based trackpad, rates the importance of this process over the final effect. The aim is to explore open development and the exhibition of software based artworks to enhance understanding of how open source can extend digital creativity. This video displays creation, exhibition, and observation of Smoke on the Water, in the context of a creative process.
Smoke on the Water is an open source software based trackpad installation constructed out of a tank filled by water, a webcam located under this tank, and a projector. The software is based on Community Core Vision (CCV) tracker, TUIO protocol, and Processing.
This interactive installation aims at providing a public simple and organic feeling of ability of changing water’s tone just by touch.


Master and projects offered by the ArTe project

Prototype of 3D applications for augmented reality and immersive visitor experience in museums. – For Computer Science Students

This project has the goal to develop a 3D application for the MUBIL project with focus on augmented books.
The candidate will have to work both practically (with development) and empirically (by evaluating the prototype).
The development platform will be state of the art technology for virtual and augmented reality; the XVR framework, based on a powerful scripting language oriented to VR/AR, allows to develop and manage interactive applications featuring 3D graphics, computer vision, 3D audio, motions sensors, haptic interfaces. Such applications can be deployed on the web or on immersive platform such as Head Mounted Displays, Powerwall, or CAVEs.

The project MUBIL starts in October 2011 and will run for two years. It is cooperation between the Gunnerus Library at NTNU, the IDI department at NTNU; and the PERCRO laboratory Sant’Anna.
Supervisor Letizia Jaccheri, Marcello Carrozzino
External stakeholder: Alexandra Angeletaki

Mubil 3D applications for augmented reality – For Computer Science Students – Theoretical

3D applications for augmented reality and immersive visitor experience in museums: state of the art and state of the practice. This project has the goal to map out the status of knowledge and practice about the theme 3D applications in museums and archives with focus on augmented books.
The candidate will have to work both theoretically (with literature) and empirically (by assessing the Norwegian and International museum landscape).
The project MUBIL starts in October 2011 and will run for two years. It is cooperation between the Gunnerus Library at NTNU, the IDI department at NTNU; and the PERCRO laboratory Sant’Anna.

Sound and LOcation – Play application – For Computer Science Students

The project has the practical goal to specify, design, implement, and test a prototype of the Art of Present (AoP) system.
The system is a play application that can be used as an ice-breaker (get to know activities) at events (conferences and cultural) where people come together. It is a social media for the present at it is intended to be used for limited time and restricted place. The system builds upon:
- Technical possibilities of location and sound of mobile devices.
- Theoretical frameworks of play
- Related artistic work in the field of sound composition and art in public space
Practical challenges include: the choice of the suitable programming language and environment (see appinventor), and reusable components.

Research challenges: the research questions are at the intersection between technology possibilities of location and sound of mobile devices, software architecture, reuse of components, open source software.

Sound and LOcation – Play application – For Music Technology Students

The project has the practical goal to specify, design, implement, and test a prototype of the Art of Present (AoP) system.
The system is a play application that can be used as an ice-breaker (get to know activities) at events (conferences and cultural) where people come together. It is a social media for the present at it is intended to be used for limited time and restricted place. The system builds upon:
- Technical possibilities of location and sound of mobile devices.
- Theoretical frameworks of play
- Related artistic work in the field of sound composition and art in public space

Artistic challenges: how to choose music framents example http://www.freesound.org that suitable and pleasant to be played by clusters of mobile phones?
Practical challenges include: the choice of the suitable programming language and environment (see appinventor), and reusable components.

Research challenges: the research questions are at the intersection between technology possibilities of location and sound of mobile devices and artistic quality of the sound in the space.


software engineering + art = true

ArTe master student Riccardo Ortolan works as a software engineer at Bennett together with artist and designers. Riccardo is also Italian, student of the International Master in Information System, a good example of integration in many respects.


ICEC2011 Tutorial

See here for plan and slides

 

 


Vision

Changed the vision of ArTe to

ArTe http://www.artentnu.com is a research project which focuses on questions about the cooperative creation of software dependent artworks. ArTe started in 2006 and it harmonizes the work of doctoral, PhD, and master students. ArTe has resulted in a dozen of International publications. Moreover, ArTe is visible in the local society, by its dissemination contributions in the local media and by active connections to social medias.
From

ArTe aims at enhancing the state of knowledge at the interdisciplinary intersection of Information Technology and the arts. The focus is on creativity, cooperation, and openness of processes and content.

 the books I am using to prepare the references for the ICEC2011 tutorial

Office with a view and books


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