Tomorrow 25.09.2011 from 11:00 to 16:00, you can visit the installation SMOKE ON THE WATER by PhD student Agnieszka Pokrywka at Science Museum (Vitenskapsmuseet). I do not want to give my opinion, since it can be biased, but one of my children said it is very cool Entrance is free for NTNU employees. Many other interesting things can be experienced at Science Museum, like For example presentations by Liv Arnesen, the explorer http://www.ntnu.no/vitenskapsmuseet
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Visualizing new media art in Central Eastern Europe (paper) will be presented by Agnieszka Pokrywka during panel titled New Media Art Education in Central and Eastern Europe in the Last Two Decades: experiments and transition in the frame of the 17th International Symposium on Electronic Art ISEA 2011 (14 – 21 September 2011), 14 September, 09:00 - 10:30, Turkey, Istanbul, Sabanci Center (Room 5).
Presentation can be found here.
Title: DEVELOPING SOFTWARE DEPENDENT ARTWORK: ARTIST AND SOFTWARE DEVELOPERS COLLABORATION
Author: Salah Uddin Ahmed
Journal Name: Leonardo Transactions
ISSN No.: 0024-094X
Volume number: 45
Issue number: 1
With the guest participation of Konstantinos Chorianopoulos.
For the occasion, I link the general desciption of the evaluation NTNU (both Norwegian and English) and criteria for project and Master thesis reports. Useful link for those who will interact with human subjects in their research.
Monday 29th August 11.03 Room 454 IDI
Design and Evaluation of an Open-Source Cloud-based Application for Understanding the meaning of Video Lectures
The Web has become an important medium for sharing and watching university lectures and how-to videos, but it has been difficult to search and retrieve the meaning of those videos. In this talk, we present a system that facilitates the analysis of user activity within a web video. In contrast to previous stand-alone implementations, the SocialSkip system employs a web-video player and cloud-based resources.
The system was validated with two empirical studies, which provided several hundreds of user interactions with five types of web video (sports, comedy, lecture, documentary, how-to). In practice, this system enhances the usefulness of e-learning systems that are based on Web video.
Konstantinos Chorianopoulos is Lecturer and Marie Curie Fellow in the Department of Informatics at the Ionian University, Corfu, Greece. He holds an MEng (Electronics and Computer Engineering, 1999) an MSc (Marketing and Communication, 2001), and a Ph.D. (Human-Computer Interaction, 2004). During his studies and research, he has been affiliated with engineering, business, and applied arts university departments. Since 1997, he has worked in five academic research labs (Greece, UK, Germany), which specialize in the areas of multimedia, e-commerce, intelligent systems, learning, and interaction design. He has participated in six EC-funded (FP5, FP6, FP7) research projects in the field of human-computer interaction for information, communication and entertainment applications in TV, mobile, and ubiquitous computing.
In 2002, he founded UITV.INFO, which is a newsletter (currently a
discussion-group) and web portal for interactive television research resources (papers, theses), news and events. He is the main author of more than fifty papers and he has lectured internationally (conferences, tutorials, seminars, guest lectures) on several aspects (design, engineering, science, art) of informatics. He is serving on the steering committee of the European Interactive TV organization and on the editorial boards of the Journal of Virtual Reality and Broadcasting and Entertainment Computing.
He stays at NTNU as a guest researcher working on the Fabula and ArTe project.
Coffee and waffel will be served!
Culture and Computing 2011, 20-22 Oct 2011, Kyoto University, Japan
Computer art for non-computer people
Abstract. It is common to introduce computer art to people with a background in computer science or art. However rising importance of computer based creativity demands methods of talking about computer art to people who have no professional experience in any of these fields. This paper describes and evaluates “Vanishing Point” computer art workshop designed both for children and adults with small or none computer user experience. The aim of the workshop was to present in a simple way possibilities of computer technology and advantages offered by open source software in artistic use. The workshop description and reflection are structured according to “Computer art for computer people – a syllabus” (1977) by Grace C. Hartlein. The “Vanishing Point” workshop description combined with this early paper about computer art dissemination allows for reflective point of view on computer based creativity in last thirty years and its practitioners according to their familiarity with computer art.
By Øyvind Brandtsegg, artist and NTNU professor, ArTe cooperation partner through many years and friend.
In English http://www.partikkelaudio.com/press-hadron-released
Artikkel i Create Digital Music http://createdigitalmusic.com/2011/07/from-granular-to-free-hadron-particle-synth-plug-in-max-for-live-and-csound-plus-music/
Artikkel i Ballade http://ballade.no/nmi.nsf/doc/art2011071209433693777523
Art and Technology for young creators
Marikken Høyset and Letizia Jaccheri
Abstract. The general research goal that motivates this work is the
aim to produce new knowledge at the intersection between art and tech-
nology. The practical goal of the project reported in this paper is to
strengthen pupils interest in computer science and art and to present
pupils with possibilities of becoming creators of digital media rather
than pure consumers. To reach our practical goal a group of researchers
and artists designed and implemented a workshop program for children
based on the open source software tool Scratch and the artistic idea of
ReMida centers based on recycle of materials. The workshops have been
documented by notes and pictures which serve as data for workshop